And here’s the first video!
We visited this years BigJam at Oberholz in Berlin to talk to its creator Robert Zetzsche and two devs, Laurens de Gier and Rami Ismail, about making games in a café over the course of four days.
The video above is the short version of the feature, in the magazine it is going to be about 7 minutes long and you can hear the guys go into further detail on making games at a jam.
Music by: Jim Guthrie - Lone Star
jimguthrie.org
forums.tigsource.com/index.php?topic=21389.0
Only the video part is covered by a CC licence.
Hey there, it’s been a while!
Uni and an internship robbed all my time for the past year, but I’ve started working on the magazine again, pretty much on the same day that I decided to start this whole thing in the first place.
Since the magazine is going to be a hybrid of print and digital, video is going to play a substantial role in the zine and I’m quite happy to announce that the first video is done!
Once I cleared the music for it, there’s going to be a shortish version of it online.
START//SELECT//SUNDAY
This last week, especially weekend, I’ve been working on the iPad version of the magazine, therefore I’ve been messing around with several news and magazine apps on iPad. To my disappointment, the ones I tried are either just RSS or pdf readers.
Tablet computers should be the future thing from Star Trek that revolutionizes the way we consume text and they should embrace the nature of being a digital medium instead of a analogue one. It is really hard to implement interactivity and multimedia (so 90ies ;) ) to a text based medium without making it gimmicky and throwaway. I’m trying to work with sound right now, that might be a cool thing to enhance an article.
Another nut that needs cracking is the ability to overview a full article. The feeling of opening up a magazine and looking at headlines and pictures is a thing that I want to recreate in the digital version but I’m not sure how to do that yet.
Ps: Can anybody recommend magazine apps that do things right?
START//SELECT//SUNDAY
I used to really enjoy FEZ friday, and since Polytron started doing them again I’m going to put up little updates every sunday. (Also I think it’s a good for myself to have a deadline every week.)
So, I found a magazine size I’m comfortable with, all my print outs in the picture above are at 10% smaller than the real thing, and the main grid is basically done!
And so it begins!
The thought of doing a videogames magazine all by myself has been in and around my brain for quite some time now, but Sénior Procrastination always kept me from really doing it. A few months ago I saw that Cory Schmitz was gathering founds for his magazine called EXP and if a fellow graphic designer can do it, so can I!
In the last four years gaming blogs grew so big that huge magazines had to stop publishing or had massive cuts in sales, why make a magazine then?
Blogs are very good at delivering news quickly but struggle at presenting feature pieces. There are two big problems with feature articles on blogs, firstly they get washed away by the flood of news very quickly. The beautiful article that took ages to write and edit disappears from the frontpage of a website after a couple of minutes. Secondly, it is very hard to design a website in a way that suits a lot of different types of articles, that’s a problem that is just non existent in print media.
There are some attempts on fixing that second issue, but it’s still not quite where it should be.
Focusing on the strengths of print media is what I want to do with this magazine. On top of that, I just love the smell of ink on paper :D
This tumblr blog will be kind of like a dev blog for the magazine, I will try to document the process of building a magazine as well as possible.
I already have a couple of writers and artists that are going to be featured in the magazine but if you just now got inspired for a great piece of art or an interesting article, just get in contact via email (d.o.carneiro@gmail.com) or twitter.
This project is a first timer for me, I will definitely make many mistakes, but life would be less colourful without them.
Daniel Oliveira Carneiro
Editor in chief


